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Dramatic irony (In literature, a plot device in which the audience’s or reader’s knowledge of events or individuals surpasses that of the characters. The words and actions of the characters therefore take on a different meaning for the audience or reader than they have for the play’s characters. This may happen when, for example, a character reacts in an inappropriate or foolish way or when a character lacks self-awareness and thus acts under false assumptions.)

 

Hubris (Hubris is usually perceived as a characteristic of an individual rather than a group, although the group the offender belongs to may suffer consequences from the wrongful act. Hubris often indicates a loss of contact with reality and an overestimation of one's own competence, accomplishments or capabilities, especially when the person exhibiting it is in a position of power.)

 

Catharsis (Catharsis (from the Greek κάθαρσις katharsis meaning "purification" or "cleansing") is the purification and purgation of emotions—especially pity and fear—through art or any extreme change in emotion that results in renewal and restoration.It is a metaphor originally used by Aristotle in the Poetics to describe the effects of tragedy on the spectator.)

 

Hamartia (The term hamartia derives from the Greek ἁμαρτία, from ἁμαρτάνειν hamartánein, which means “to miss the mark” or “to err”.It is most often associated with Greek tragedy, although it is also used in Christian theology.Hamartia as it pertains to dramatic literature was first used by Aristotle in his Poetics. In tragedy, hamartia is the protagonist’s error or flaw that leads to a chain of plot actions culminating in a reversal from his/her good fortune to bad. What qualifies as the error or flaw can include an error resulting from ignorance, an error of judgement, a flaw in character, or sin. The spectrum of meanings has invited debate among critics and scholars, and different interpretations among dramatists.)

 

Exposition (A comprehensive description and explanation of an idea or theory.)

 

Arch (A curved symmetrical structure spanning an opening and typically supporting the weight of a bridge, roof, or wall above it.)

 

Anarchy (A state of disorder due to absence or nonrecognition of authority.)

 

Chorus (A large organized group of singers, especially one that performs together with an orchestra or opera company.)

 

Conflict (A serious disagreement or argument, typically a protracted one.)

 

Fallen angel (A fallen angel is a wicked or rebellious angel that has been cast out of heaven. The term "fallen angel" does not appear in the Bible, but it is used of angels who sinned, such as those referred to in 2 Peter 2:4, "For if God did not spare angels when they sinned, but cast them into hell and committed them to chains of gloomy darkness to be kept until the judgment ..."; of angels cast down to the earth in the War in Heaven; of Satan;demons,or of certain Watchers.The term has become popular in fictional literature regarding angels.)

 

Foul (An unfair or invalid stroke or piece of play, especially one involving interference with an opponent.)

 

Setting (In works of narrative (especially fictional), the literary element setting includes the historical moment in time and geographic location in which a story takes place, and helps initiate the main backdrop and mood for a story. Setting has been referred to as story world or milieu to include a context (especially society) beyond the immediate surroundings of the story. Elements of setting may include culture, historical period, geography, and hour. Along with the plot, character, theme, and style, setting is considered one of the fundamental components of fiction.)

 

The classical unities, Aristotelian unities, or three unities are rules for drama derived from a passage in Aristotle's Poetics. In their neoclassical form they are as follows:

 

1.The unity of action: a play should have one main action that it follows, with no or few subplots.

2.The unity of place: a play should cover a single physical space and should not attempt to compress geography, nor should the stage represent more than one place.

3.The unity of time: the action in a play should take place over no more than 24 hours.

 

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